TRANSFORMING MODERN PARADIGMS OF 3D MODELING USING 3D GAUSSIAN SPLATTING METHODS
DOI:
https://doi.org/10.17721/3041-2323.2025.40-54Keywords:
3D scene reconstruction, real-time rendering, neural rendering, 3D Gaussian SplattingAbstract
This article examines 3D Gaussian Splatting (3D GS) —a novel and highly effective approach to real-time 3D scene reconstruction and rendering. 3D GS introduces an explicit, differentiable scene representation composed of millions of learnable 3D Gaussian elements. We describe the 3D GS workflow, from Structure-from-Motion–based initialization to iterative optimization and rendering. We also discuss its application potential across multiple domains, including monocular SLAM, RGB-D mapping, semantic reconstruction, and dynamic scene modeling. Comparative analysis shows that 3D GS achieves a compelling trade-off among visual quality, training time, and inference speed—outperforming both classical photogrammetric methods and prior neural rendering techniques on several benchmarks. These findings underscore 3D Gaussian Splatting as a transformative tool for modern 3D modeling tasks, particularly in scenarios requiring speed, editability, and scalability.
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